|
The idea of Fallout 3 can be categorized in quite a few subjects. The
constant struggle of man in his pursuit of great power. The evolution
of weaponry from a rock to the atomic bomb. It can also be considered
as an infomercial of what the future may have in store for the human
race. Whatever the case may be, Fallout 3 is an action/role playing
experience that's not to be missed.
Fans of Bethesda's other Xbox 360 title, The Elder Scrolls: Oblivion,
will find a large amount of simiarities between both games. One
feature is a full character customization menu. Here you can determine
your characters sex, race, hair and facial features. If you don't feel
like customizing a character then you can have the computer randomly
create one for you, but where's the fun in that. Another similarity is
the S.P.E.C.I.A.L. System (Strength, Perception, Endurance, Charisma,
Intelligence, Agility, Luck). Early on in the game you'll assign
points in these skills. As you level up during your adventure you'll
gain more points you can use to increase your abilities and also gain
access to various perks to enhance them. You can also skip time using
the Back button as well as quick travel from place to place once you
find certain locations shown on your map. NPC interaction is also the
same here with the characters talking to you while the text is shown
on the bottom of the screen. After they are done speaking you have a
variety of reactions to answer them with. This is where the
similarities end, so let's get to the story.
The year is 2277, two hundred years after the war between the US and
China went nuclear. You are born in Vault 101, an underground
sanctuary of human survivors from the nuclear holocaust. Your mother
has died from the complications of childbirth which leaves only your
father to raise you. Here in this artificial civilization you'll begin
your journey into who you'll actually become. From your early
childhood to near adulthood, you'll interact with a multitude of
characters in which the first steps of decisions that will affect how
people perceive you begins. Throughout your childhood stages you'll
gain access to various equipment including the Pip Boy 3000 which is
your handy-dandy access tool which keeps track of your progress, your
stats, maps, and helpful items in your inventory for you to use. There
is also the G.O.A.T. Test which evaluates your skills. The test is
informative and pretty funny as well. Don't worry about failing the
test because you can't. After the test you'll gain points assigned to
three main abilities that your character can possess, but you can
assign those points to other abilities if you wish.
In Vault 101, the Overseer says that "You are born here, and you will
die here." If that was the case then Fallout 3 would be the shortest
and most boring game on the planet. Obviously, this is not the case
because near adulthood, you learn that your father has escaped from
the vault into the wasteland. The Overseer will send his security team
after you because he believes you are responsible for these actions.
This is where the action picks up as you must escape the vault. After
you succeed in your escape, the vault doors are sealed off behind you
and your only choice after this is to enter the Capital Wasteland in
search of your father. Once you enter this post-apocolyptic nightmare,
the real journey begins. |
The Capital Wasteland is huge! Day will turn into night...there is so
much to explore. Good thing you have a compass to help guide you.
Through the endless debris field of twisted metal and concrete,
formerly known as Washington DC, you'll come across makeshift towns as
well as encounter many enemies and NPCs. What you choose to do is
completely up to you. You'll easily be able to tell the difference
between enemies and NPCs since enemies will be marked out in red.
Enemies can range from Radroaches to malfunctioning robots to even
huge behemoths which may take loads of ammo to take down. The NPC
characters, on the other hand, will offer you side quests or even
allow you to barter with them. Although, unlike most RPGs, you can
also kill the NPCs. Remember, killing NPCs can come at a price because
once they're dead...they're dead, and crime can be dealt with rather
harshly by a town's people. Finally, keeping yourself healthy in a
radioactive wasteland is also important. If you get hurt, look for
food, water, health stimpacks, or just get some sleep to improve on
your situation. Walking around in a crippled state is not the way to
go here as you'll become a target for nearby enemies looking for
"fresh meat!"
The combat system in Fallout 3 resembles your basic first-person
shooter. All combat is in real time so there is no pausing to heal
yourself. Quick reflexes as well as a keen eye are keys to survival.
Weapons come in two forms. One is all your guns including pistols,
machine guns, shotguns, sniper rifles, rpgs, mini-nukes, and so much
more. The other is in the form of melee weapons like sledgehammers,
knives, bats, tire irons, and more that you can use just in case you
run out of ammo. V.A.T.S. (Vault-Tec Assisted Targeting System), on
the other hand, is a great combat alternative. The system pauses the
action while you find the best place to cripple or even decapitate
enemies that stand in your way, all which are shown in percentages of
success. You'll also notice that sometimes a head shot is not always
the best shot so go for other areas of the body like taking out their
arms and legs. Once that decision is done you can watch the bullet
slowly move towards your foe and watch the bloody carnage that ensues
as limbs or even heads fall off or even explode. In closing, the
V.A.T.S. system is a great feature, but it can only be used as long as
you have "action points." Once they're used up you have to wait for
them to slowly regenerate before you can use them again.
A key reminder in this game is like the old saying that "every action
has an equal or opposite reaction." In Fallout 3, this is known as the
Karma system. Karma is gained through your actions in various quests
and come in two forms: good (halo) and evil (horns). Being a "goody
two shoe" will give you good karma, while killing NPC characters or
committing crimes like murder and theft will give you bad karma.
Sometimes NPC characters can even trick you by thinking your doing a
good deed, but in turn your doing their evil intentions. Fallout 3,
unlike other RPGs, truly gives you the sense of being evil makiing it
fun to be the bad guy for once. Finally, your Karma will also
determine the ending of the game, and we're not just talking about a
good or evil ending. There are multiple endings which helps enhance
the games endless replay value.
Like The Elder Scrolls: Oblivion, Fallout 3 is a true RPG experience
although this time your not in a medieval storyline. I will warn you
that this is a long game so make sure you devote plenty of time to
play because there is no such thing as a quick run here. The main
campaign can run around 20 hours to finish, but this is only a small
fraction of what Fallout 3 offers. To truly experience the game you
need to explore the wasteland because you'll find many other side
quests as well as dungeon crawling. The complete experience will run
over 100 hours of gameplay with each experience different from the
next. You can bet your bottom dollar that Bethesda's working on
episodic content and other downloadable content (no horse armor
content please?) just like they did in Oblivion. RPG gamers look no
further because Fallout 3 delivers on everything your looking for.
|